Notes on Pikmin 2 tuning

Trying to get Pikmin 2 solved in the smallest number of days

  • Day 1 – you have no choice. You collect the 5 pikmin, then the battery, kill all the enemies and collect the other parts. Now you are blocked by water.
  • Day 2 – you also have no choice. You need to get the globe to get to the next area (purple pikmin)
  • Day 3 – your first free day in Awakening Wood. It’s possible to clear the two dungeons available. The race is to collect white pikmin (15 if you haven’t lost any from the cave you found them in) and get them to break down the poison wall that leads to the area with the broken bridge that leads to the main area. They cannot do this on the same day you get them unless you use red sprays. The blue pikmin here are behind an electric gate that you need yellow pikmin for, but they are not here. Get the other globe half behind this wall to open the third area, Perplexing Pool.
  • Third area: Perplexing Pool. Get the yellow pikmin the first day, you can clear the only accessible dungeon the same day (bring white pikmin!). If you collect the dead things near the yellow onion and then go to the dungeon, when you leave the dungeon the yellow onion will magically be near the rocket when you return.
  • Now return to Awakening Wood to retrieve the Blue Pikmin

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