Phone games & Wario Ware

A few weeks ago a random motorcycle ape got a bee in his bonnet:

M A:  Brian, what do you know about J2ME? ("Java 2 Micro Edition")
BRIAN:  A little.  MIDP, that stuff.  Why?
M A:  We have to make cell phone games!
BRIAN:  We do?
M A:  A bunch of companies are all releasing
               phones with microJava.
BRIAN:  Whoa.  Okay...

So he looked at the development kit Sun put out, and all was quiet…

Wario Ware, Inc.

A week later to celebrate getting a new job I bought the Gameboy Advance SP,
the slick new flip-top gameboy- I previously only had a Gameboy Color and one of the giant original GameBoys with the pea-green monochrome screen, so I couldn’t play any of the new games.
With it I bought Wario Ware, Inc. (Mega Microgame$).

This game is so perfect. It’s basically a bunch of very simple games
(“microgames”) that you play for about 3 seconds each. A single word instruction
will show up like “PICK!”


Pick!
Pick the Nose!
Eat!
Eat the Banana!
Brush!
Brush the Teeth!

and you have to figure out what the object of the microgame is
and how to play it. In the case of many of them it’s a matter of pressing
a single button at the right time, or pressing a single button fast enough.

Suddenly Motorcycle Ape’s obsession makes total sense.
He saw this game and got hooked, and being a game developer
thought “I can do this!”
And it’s true. The games are so simple you could
easily write one in a single day, even if you’re not a game programmer.
They are all based on hobbyist games which people made at home.

Some of the games are so Japanese
( = “random” or “pointless” or “nonsensical” )
you can tell the impetus was indeed tiny cell phone applets.



The next question: making a tiny game and showing it to your friends is
simple. But:

  • How would one use the network connectivity to make multi-player games?
    What would gameplay be like?
  • How would one get huge numbers of people to play it?


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